Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AnimationSceneHandleUtility.ReadFloats

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void ReadFloats(Animations.AnimationStream stream, NativeArray<PropertySceneHandle> handles, NativeArray<float> buffer);

Parameters

stream The animation stream.
handles The PropertySceneHandle array to read from.
buffer The buffer that stores float values.

Description

Reads float properties from the PropertySceneHandle array (handles) and stores the floats in the provided buffer. The buffer must have enough allocated space to store all values.