Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AnimationHumanStream.SetLookAtClampWeight

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetLookAtClampWeight(float weight);

Parameters

weight The LookAt clamp weight.

Description

Sets the LookAt clamp weight.

0.0 means the character is unrestrained in motion. 1.0 means the character is clamped (look at becomes impossible). 0.5 means the character is able to move on half of the possible range (180 degrees).

Additional resources: SolveIK, SetLookAtPosition.