Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AnimationUtility.GetObjectReferenceValue

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Declaration

public static bool GetObjectReferenceValue(GameObject root, EditorCurveBinding binding, out Object data);

Parameters

root The root GameObject of the animated hierarchy.
binding The binding that defines the path and the properties of the value.
data The resulting object value, if a value exists.

Returns

bool Returns True if the value exists. False otherwise.

Description

Retrieves the object value that the binding points to.

Use this method when recording keyframes.