Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AnimationClip.EnsureQuaternionContinuity

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Declaration

public void EnsureQuaternionContinuity();

Description

Realigns quaternion keys to ensure shortest interpolation paths.

This function is called in order to ensure better interpolation of quaternions. It should be called after animation curves are set.