Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AccessibilityHierarchy.TryGetNodeAt

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Declaration

public bool TryGetNodeAt(float horizontalPosition, float verticalPosition, out Accessibility.AccessibilityNode node);

Parameters

horizontalPosition The horizontal position on the screen.
verticalPosition The vertical position on the screen.
node The node found at that screen position, or null if there are no nodes at that position.

Returns

bool Returns true if a node is found and false otherwise.

Description

Tries to retrieve the node at the given position on the screen.