Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

AccessibilityHierarchy.RemoveNode

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Declaration

public void RemoveNode(Accessibility.AccessibilityNode node, bool removeChildren);

Parameters

node The node to remove.
removeChildren Default value is true. If removeChildren is false, Unity grafts the child nodes to the parent.

Description

Removes the node from the hierarchy. Can also optionally remove nodes under the given node depending on the value of the removeChildren parameter.