Add movement to the objects in your scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary using classes that control object position, rotation, and scale.
Topic | Description |
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Transform | Control a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary’s position, rotation and scale via script, plus its hierarchical relationship to parent and child GameObjects. |
Vectors | Define and manipulate 2D, 3D, and 4D points, lines and directions. |
QuaternionUnity’s standard way of representing rotations as data. When writing code that deals with rotations, you should usually use the Quaternion class and its methods. More info See in Glossary |
Create and control absolute or relative rotation. |