View and manage all the objects in your scene.
The Hierarchy window displays every GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary in a scene, including models, cameras, and prefabsAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary. You can use the Hierarchy window to manage and group the GameObjects you use in a Scene. When you add or remove GameObjects in the Scene view, you also add or remove them from the Hierarchy window.
| Topic | Description |
|---|---|
| Manage GameObjects in the Hierarchy window | Use the Hierarchy window to create and organize GameObjects and control their visibility in a scene. |
| Hierarchy window reference | Explore the settings and functions in the Hierarchy window to view and organize items in your scene. |