An enum representing the type of data stored in a record.
| Property | Description |
|---|---|
| None | Indicates that nothing is stored in the record. |
| FixedString | Indicates that a fixed length string is stored in the record. |
| String | Indicates that a string is stored in the record. |
| Bool | Indicates that a bool is stored in the record. |
| Byte | Indicates that a byte is stored in the record. |
| Short | Indicates that a short integer is stored in the record. |
| UnsignedShort | Indicates that an unsigned short integer is stored in the record. |
| Integer | Indicates that an integer is stored in the record. |
| UnsignedInteger | Indicates that an unsigned integer is stored in the record. |
| Long | Indicates that a long integer is stored in the record. |
| UnsignedLong | Indicates that an unsigned long integer is stored in the record. |
| Double | Indicates that a double is stored in the record. |
| Float | Indicates that a float is stored in the record. |
| GlobalObjectId | Indicates that a global object id is stored in the record. |
| Vector4 | Indicates that a Vector4 is stored in the record. |
| Color | Indicates that a Color is stored in the record. |
| Color32 | Indicates that a Color32 is stored in the record. |
| InstanceId | Indicates that an instance id is stored in the record. |
| GameObjectProperty | Indicates that a game object property is stored in the record. |
| Volatile | Indicates that a volatile object is stored in the record. |