Parameter | Description |
---|---|
x | The first Object. |
y | The Object to compare against the first. |
Compares two object references to see if they refer to the same object.
When comparing with null
, Unity's implementation of the equality operator can give different results than Object.ReferenceEquals
or ==
in standard C#.
In addition to checking if the managed object reference is null
, the custom ==
operator in UnityEngine.Object
also checks if the underlying native object pointer is null. If either is true, == null
evaluates to true
.
For more information on why and how some managed objects can exist in a so-called detached state without a counterpart native object, refer to Object.
using UnityEngine;
public class Example : MonoBehaviour { public Collider target; void OnTriggerEnter(Collider trigger) { if (trigger == target) { print("We hit the target trigger"); } } }
Return early if there is no target:
using UnityEngine;
public class Example : MonoBehaviour { public Transform target; void Update() { // Early out if the target is gone if (target == null) { return; } } }