Version: Unity 6.0 (6000.0)
LanguageEnglish
  • C#

IDeviceContext.CreateEvent

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Declaration

public LightTransport.EventID CreateEvent();

Returns

EventID Unique identifier for the newly created event.

Description

Creates a synchronization event for tracking asynchronous operations.

Events provide a mechanism to track the completion status of asynchronous operations such as ReadBuffer and WriteBuffer. Each event can be used only once. After being passed to a read or write operation, it cannot be reused.

Use Wait to block until an event completes, or IsCompleted to check completion status without blocking.

Important: Events are single-use and must be destroyed with DestroyEvent after use to prevent resource leaks.

// Create an event to track a write operation
var writeEvent = context.CreateEvent();
context.WriteBuffer(bufferSlice, inputData, writeEvent);

// Check if the operation completed if (context.IsCompleted(writeEvent)) { Console.WriteLine("Write operation completed"); context.DestroyEvent(writeEvent); }