Version: Unity 6.0 (6000.0)
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  • C#

EventID.Value

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public ulong Value;

Description

The underlying event identifier value.

This value is implementation-specific and carries the actual event identifier used by the device context. The interpretation of this value depends on the concrete implementation:

  • CPU Implementations: May store thread handles, condition variables, or other synchronization primitives.
  • GPU Implementations: May store OpenCL event objects, CUDA event handles, or API-specific synchronization objects.

User code should treat this value as opaque and only use it for equality comparisons or debugging purposes.