Version: Unity 6.0 (6000.0)
Language : English
Post-processing effect availability reference
Post-processing in URP

Post-processing and full-screen effects in URP

The Universal Render Pipeline (URP) offers both a variety of ready to use post-processing effects and methods for the creation of custom effects.

Page Description
Post-processing in URP Techniques and resources for working with the post-processing and full-screen effects included in URP.
Introduction to post-processing in URP Learn how URP integrates post-processing through the Volume framework and how this differs from Post Processing Stack v2.
Add post-processing in URP Enable post-processing on a camera, add a volume, and add Volume Overrides so effects apply in a URP scene.
Volumes in URP Techniques and resources for using volumes, Volume Profiles, and Volume Overrides to apply post-processing across part or all of a scene.
Post-processing Volume Overrides reference for URP Reference for each built-in URP post-processing Volume Override and its properties.
Custom Post-processing in URP Techniques and resources to create and customise post-processing effects within URP.
Post-processing effect availability reference
Post-processing in URP