Version: Unity 6.0 (6000.0)
Language : English
Enable GPU occlusion culling in URP
Creating custom shaders that support GPU instancing in the Built-In Render Pipeline

Graphics performance and profiling in the Built-In Render Pipeline

Resources for understanding and improving rendering performance in the Built-In Render Pipeline.

Page Description
Creating custom shaders that support GPU instancing Resources for writing HLSL shaders or Surface Shaders in the Built-In Render Pipeline that support GPU instancing.

Additional resources

Enable GPU occlusion culling in URP
Creating custom shaders that support GPU instancing in the Built-In Render Pipeline