Version: Unity 6.0 (6000.0)
Language : English
Types of Light component
Place Light components

Per-pixel and per-vertex lights

If you use the default Forward rendering path, each realtime Light component can be one of the following types:

  • A per-pixel light, which lights each pixel of an object accurately.
  • A per-vertex light, which lights each vertex of an object accurately. Unity interpolates lighting for the pixels between vertices.

Per-pixel lights give more accurate results but reduce performance.

The Built-In Render Pipeline also sets some lights as Spherical Harmonic (SH) per-vertex lights, which are the least accurate but render the fastest.

For more information, refer to the following:

Additional resources

Types of Light component
Place Light components