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public static function Min(lhs: Vector3, rhs: Vector3): Vector3;
public static Vector3 Min(Vector3 lhs, Vector3 rhs);


Returns a vector that is made from the smallest components of two vectors.

See Also: Max function.

    var a : Vector3 = Vector3 (1, 2, 3);
    var b : Vector3 = Vector3 (4, 3, 2);
    print (Vector3.Min(a,b)); // prints (1.0,2.0,2.0)
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector3 a = new Vector3(1, 2, 3); public Vector3 b = new Vector3(4, 3, 2); void Example() { print(Vector3.Min(a, b)); } }