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public function LockObject(id: string, go: GameObject): VR.WSA.WorldAnchor;
public VR.WSA.WorldAnchor LockObject(string id, GameObject go);


id The identifier for the WorldAnchor to load and apply to the GameObject.
go The GameObject to apply the WorldAnchor to. If the GameObject already has a WorldAnchor, it will be updated.


WorldAnchor The loaded WorldAnchor or null if the id does not map to a WorldAnchor.


Locks the provided GameObject to the world by loading and applying the WorldAnchor from the TransferBatch for the provided id.