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Texture2DArray.GetPixels

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public Color[] GetPixels(int arrayElement, int miplevel = 0);

Parameters

arrayElement Array slice to read pixels from.
miplevel Mipmap level to read pixels from.

Returns

Color[] Array of pixel colors.

Description

Returns pixel colors of a single array slice.

Note that using Color32 data and GetPixels32 can be faster and consume less memory.

See Also: GetPixels32, SetPixels, Graphics.CopyTexture.