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public static var objects: Object[];
public static Object[] objects;


The actual unfiltered selection from the Scene.

All objects will be returned, including assets in projects. You can also assign objects to the selection.

See Also: Selection.instanceIDs.

Scriptable Wizard that lets you select GameObjects by their tag.

class SelectAllOfTag extends ScriptableWizard {
    var tagName = "ExampleTag";

@MenuItem ("Example/Select All of Tag...") static function SelectAllOfTagWizard() { ScriptableWizard.DisplayWizard( "Select All of Tag...", SelectAllOfTag, "Make Selection"); }

function OnWizardCreate() { var gos: GameObject[] = GameObject.FindGameObjectsWithTag(tagName); Selection.objects = gos; } }
using UnityEngine;
using UnityEditor;

class SelectAllOfTag : ScriptableWizard { string tagName = "ExampleTag";

[MenuItem("Example/Select All of Tag...")] static void SelectAllOfTagWizard() { ScriptableWizard.DisplayWizard( "Select All of Tag...", typeof(SelectAllOfTag), "Make Selection"); }

void OnWizardCreate() { GameObject[] gos = GameObject.FindGameObjectsWithTag(tagName); Selection.objects = gos; } }