Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

SceneManager.MergeScenes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function MergeScenes(sourceScene: SceneManagement.Scene, destinationScene: SceneManagement.Scene): void;
public static void MergeScenes(SceneManagement.Scene sourceScene, SceneManagement.Scene destinationScene);

Parameters

sourceScene The scene that will be merged into the destination scene.
destinationScene Existing scene to merge the source scene into.

Description

This will merge the source scene into the destinationScene.

This function merges the contents of the source scene into the destination scene, and deletes the source scene. All GameObjects at the root of the source scene are moved to the root of the destination scene.
NOTE: This function is destructive: The source scene will be destroyed once the merge has been completed.