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CloseThe Transform of the object that was hit.
See Also: Transform class.
#pragma strict public var direction; function Update() { //Cast a ray in the direction specified in the inspector. var hit = Physics2D.Raycast(this.gameObject.transform.position, direction, 10.0f); //If something was hit. if (hit.collider != null) { var objectHit = hit.transform; //Display the name of the parent of the object hit. Debug.Log(objectHit.parent.name); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector2 direction;
void Update() { //Cast a ray in the direction specified in the inspector. RaycastHit2D hit = Physics2D.Raycast(this.gameObject.transform.position, direction, 10.0f);
//If something was hit. if (hit.collider != null) { Transform objectHit = hit.transform;
//Display the name of the parent of the object hit. Debug.Log(objectHit.parent.name); } } }