Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseReturns a random float number between and min
[inclusive] and max
[inclusive] (Read Only).
Note that max
is inclusive, so using Random.Range( 0.0f, 1.0f ) could return 1.0 as a value.
#pragma strict public var prefab: GameObject; // Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane function Start() { var position: Vector3 = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f)); Instantiate(prefab, position, Quaternion.identity); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public GameObject prefab;
// Instantiate the prefab somewhere between -10.0 and 10.0 on the x-z plane void Start() { Vector3 position = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f)); Instantiate(prefab, position, Quaternion.identity); } }
Returns a random integer number between min
[inclusive] and max
[exclusive] (Read Only).
Note that max
is exclusive, so using Random.Range( 0, 10 ) will return values between 0 and 9.
If max
equals min
, min
will be returned.
#pragma strict // Loads a random level from the level list function Start() { SceneManager.LoadScene(Random.Range(0, SceneManager.sceneCount)); }
using UnityEngine;
public class ExampleClass : MonoBehaviour { // Loads a random level from the level list
void Start() { SceneManager.LoadScene(Random.Range(0, SceneManager.sceneCount)); } }