Returns a random number between 0.0 [inclusive] and 1.0 [inclusive] (Read Only).
Both 0.0 and 1.0 may be returned by this property. This behaviour is different to that of many other random number generators which return a value less than but never exactly equal to 1.0.
// Generate a random color value.
function RandomColor() {
    // A different random value is used for each color component (if
    // the same is used for R, G and B, a shade of grey is produced).
    return new Color(Random.value, Random.value, Random.value);
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { Color RandomColor() { return new Color(Random.value, Random.value, Random.value); } }