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CloseCreates a rotation which rotates angle
degrees around axis
.
// Sets the transforms rotation to rotate 30 degrees around the y-axis transform.rotation = Quaternion.AngleAxis(30, Vector3.up);
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { transform.rotation = Quaternion.AngleAxis(30, Vector3.up); } }