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public static var enabled: bool;
public static bool enabled;


Enables the Profiler.

Can be used with Profiler.logFile to log profiling information in built players. See Also: Profiler.logFile.

    function Start () {
        Profiling.Profiler.logFile = "mylog.log";
        Profiling.Profiler.enabled = true;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Profiling.Profiler.logFile = "mylog.log"; Profiling.Profiler.enabled = true; } }