Legacy Documentation: Version 5.6 (Go to current version)
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Network.isServer

public static bool isServer;

Description

Returns true if your peer type is server.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { if (Network.isServer) GUILayout.Label("Running as a server"); else if (Network.isClient) GUILayout.Label("Running as a client"); } }