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public var connectedBody: Rigidbody2D;
public Rigidbody2D connectedBody;


The Rigidbody2D object to which the other end of the joint is attached (ie, the object without the joint component).

If this property is set to null then the joint attaches to a fixed point in space rather than another Rigidbody2D.

See Also: Rigidbody2D class, collideConnected.