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HumanTrait.RequiredBone

public static bool RequiredBone(int i);

Parameters

i Index of the bone to test.

Description

Is the bone a member of the minimal set of bones that Mecanim requires for a human model?

The indexing order of the bones is the same as that used for the BoneName array.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { string[] boneName = HumanTrait.BoneName; int i = 0; while (i < HumanTrait.BoneCount) { if (HumanTrait.RequiredBone(i)) Debug.Log(boneName[i]); i++; } } }