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GenericMenu.AddSeparator

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public function AddSeparator(path: string): void;
public void AddSeparator(string path);

Parameters

path The path to the submenu, if adding a separator to a submenu. When adding a separator to the top level of a menu, use an empty string as the path.

Description

Add a seperator item to the menu.

#pragma strict
// This example shows how to create a context menu inside a custom EditorWindow.
public class MyWindow extends EditorWindow {
	@MenuItem("TestContextMenu/Open Window")
	public static function Init() {
		var window: EditorWindow = GetWindow(MyWindow);
		window.position = new Rect(50, 50, 250, 60);
		window.Show();
	}
	public function Callback(obj: Object) {
		Debug.Log("Selected: " + obj);
	}
	public function OnGUI() {
		var evt: Event = Event.current;
		var contextRect: Rect = new Rect(10, 10, 100, 100);
		if (evt.type == EventType.ContextClick) {
			var mousePos: Vector2 = evt.mousePosition;
			if (contextRect.Contains(mousePos)) {
				// Now create the menu, add items and show it
				var menu: GenericMenu = new GenericMenu();
				menu.AddItem(new GUIContent("MenuItem1"), false, Callback, "item 1");
				menu.AddItem(new GUIContent("MenuItem2"), false, Callback, "item 2");
				menu.AddSeparator("");
				menu.AddItem(new GUIContent("SubMenu/MenuItem3"), false, Callback, "item 3");
				menu.AddItem(new GUIContent("SubMenu/MenuItem4"), false, Callback, "item 4");
				menu.AddItem(new GUIContent("SubMenu/MenuItem5"), false, Callback, "item 5");
				menu.AddSeparator("SubMenu/");
				menu.AddItem(new GUIContent("SubMenu/MenuItem6"), false, Callback, "item 6");
				menu.ShowAsContext();
				evt.Use();
			}
		}
	}
}
// This example shows how to create a context menu inside a custom EditorWindow.
using UnityEngine;
using UnityEditor;

public class MyWindow : EditorWindow { [MenuItem("TestContextMenu/Open Window")] public static void Init() { EditorWindow window = GetWindow(typeof(MyWindow)); window.position = new Rect(50, 50, 250, 60); window.Show(); }

public void Callback(object obj) { Debug.Log("Selected: " + obj); }

public void OnGUI() { Event evt = Event.current; Rect contextRect = new Rect(10, 10, 100, 100);

if (evt.type == EventType.ContextClick) { Vector2 mousePos = evt.mousePosition; if (contextRect.Contains(mousePos)) { // Now create the menu, add items and show it GenericMenu menu = new GenericMenu();

menu.AddItem(new GUIContent("MenuItem1"), false, Callback, "item 1"); menu.AddItem(new GUIContent("MenuItem2"), false, Callback, "item 2"); menu.AddSeparator(""); menu.AddItem(new GUIContent("SubMenu/MenuItem3"), false, Callback, "item 3"); menu.AddItem(new GUIContent("SubMenu/MenuItem4"), false, Callback, "item 4"); menu.AddItem(new GUIContent("SubMenu/MenuItem5"), false, Callback, "item 5"); menu.AddSeparator("SubMenu/"); menu.AddItem(new GUIContent("SubMenu/MenuItem6"), false, Callback, "item 6");

menu.ShowAsContext();

evt.Use(); } } } }