Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GUILayoutUtility.GetLastRect

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetLastRect(): Rect;
public static Rect GetLastRect();

Returns

Rect The last used rectangle.

Description

Get the rectangle last used by GUILayout for a control.

Note that this only works during the Repaint event.

    function OnGUI() {
        GUILayout.Button( "My button" );
        if(Event.current.type == EventType.Repaint &&
           GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition )) {
            GUILayout.Label( "Mouse over!" );
        } else {
            GUILayout.Label( "Mouse somewhere else" );
        }
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.Button("My button"); if (Event.current.type == EventType.Repaint && GUILayoutUtility.GetLastRect().Contains(Event.current.mousePosition)) GUILayout.Label("Mouse over!"); else GUILayout.Label("Mouse somewhere else"); } }