windowID | The identifier used when you created the window in the Window call. |
Bring a specific window to front of the floating windows.
// Draws 2 overlapped windows and when clicked on 1 window's button // Brings the other window to the front.
private var windowRect : Rect = Rect (20, 20, 120, 50); private var windowRect2 : Rect = Rect (80, 20, 120, 50);
function OnGUI () { windowRect = GUI.Window (0, windowRect, DoMyFirstWindow, "First"); windowRect2 = GUI.Window (1, windowRect2, DoMySecondWindow, "Second" ); }
function DoMyFirstWindow (windowID : int) { if (GUI.Button (Rect (10,20,100,20), "Bring to front")) GUI.BringWindowToFront(1); //Bring the 2nd window to front GUI.DragWindow(Rect (0,0, 10000, 20)); }
function DoMySecondWindow (windowID : int) { if (GUI.Button (Rect (10,20,100,20), "Bring to front")) GUI.BringWindowToFront(0); //Bring the 1rst window to front GUI.DragWindow(Rect (0,0, 10000, 20)); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private Rect windowRect = new Rect(20, 20, 120, 50); private Rect windowRect2 = new Rect(80, 20, 120, 50); void OnGUI() { windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, "First"); windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, "Second"); } void DoMyFirstWindow(int windowID) { if (GUI.Button(new Rect(10, 20, 100, 20), "Bring to front")) GUI.BringWindowToFront(1); GUI.DragWindow(new Rect(0, 0, 10000, 20)); } void DoMySecondWindow(int windowID) { if (GUI.Button(new Rect(10, 20, 100, 20), "Bring to front")) GUI.BringWindowToFront(0); GUI.DragWindow(new Rect(0, 0, 10000, 20)); } }