Legacy Documentation: Version 5.6 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GL.wireframe

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static var wireframe: bool;
public static bool wireframe;

Description

Should rendering be done in wireframe?

Turning on wireframe mode will affect all objects rendered after the call, until you turn wireframe back off. In the Unity editor, wireframe mode is always turned off before repainting any window.

Note that some platforms, for example mobile (OpenGL ES) does not support wireframe rendering.

    // Attach this script to a camera, this will make it render in wireframe
    function OnPreRender() {
        GL.wireframe = true;
    }
    function OnPostRender() {
        GL.wireframe = false;
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnPreRender() { GL.wireframe = true; } void OnPostRender() { GL.wireframe = false; } }