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EditorUtility.InstanceIDToObject

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public static function InstanceIDToObject(instanceID: int): Object;
public static Object InstanceIDToObject(int instanceID);

Description

Translates an instance ID to a reference to an object.

If the object is not loaded from disk, loads it from disk.


Editor Window to enter the instance ID and print the name of the object.

#pragma strict
public class InstanceIDToObjectExample extends EditorWindow {
	static var id: int;
	@MenuItem("Example/ID To Name")
	static function Init() {
		// Get existing open window or if none, make a new one:
		var window: InstanceIDToObjectExample = InstanceIDToObjectExampleEditorWindow.GetWindow(InstanceIDToObjectExample);
		window.Show();
	}
	function OnGUI() {
		id = EditorGUILayout.IntField("Instance ID:", id);
		if (GUILayout.Button("Find Name")) {
			var obj: Object = EditorUtility.InstanceIDToObject(id);
			if (!obj)
				Debug.LogError("No object could be found with instance id: " + id);
			else
				Debug.Log("Object's name: " + obj.name);
		}
	}
	function OnInspectorUpdate() {
		Repaint();
	}
}
using UnityEngine;
using UnityEditor;

public class InstanceIDToObjectExample : EditorWindow { static int id;

[MenuItem("Example/ID To Name")] static void Init() { // Get existing open window or if none, make a new one: InstanceIDToObjectExample window = (InstanceIDToObjectExample)EditorWindow.GetWindow(typeof(InstanceIDToObjectExample)); window.Show(); }

void OnGUI() { id = EditorGUILayout.IntField("Instance ID:", id); if (GUILayout.Button("Find Name")) { Object obj = EditorUtility.InstanceIDToObject(id); if (!obj) Debug.LogError("No object could be found with instance id: " + id); else Debug.Log("Object's name: " + obj.name); } }

void OnInspectorUpdate() { Repaint(); } }