Implement this function to make a custom inspector.
Inside this function you can add your own custom GUI for the inspector
of a specific object class.
Note: This function has to be overridden in order to work.
See Also: Editor.DrawDefaultInspector.
The example below shows how a custom label can be created by using override
:
//Creates a custom Label on the inspector for all the scripts named ScriptName
// Make sure you have a ScriptName script in your // project, else this will not work. @CustomEditor(ScriptName) class TestOnInspector extends Editor { override function OnInspectorGUI () { GUILayout.Label ("This is a Label in a Custom Editor"); } }
using UnityEngine; using System.Collections; using UnityEditor;
// Creates a custom Label on the inspector for all the scripts named ScriptName // Make sure you have a ScriptName script in your // project, else this will not work. [CustomEditor(typeof(ScriptName))] public class TestOnInspector : Editor { public override void OnInspectorGUI() { GUILayout.Label ("This is a Label in a Custom Editor"); } }