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Camera.rect

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public var rect: Rect;
public Rect rect;

Description

Where on the screen is the camera rendered in normalized coordinates.

The values in rect range from zero (left/bottom) to one (right/top).

// Change the width of the viewport each time space key is pressed
function Update () {
    if (Input.GetButtonDown ("Jump")) {
        // choose the margin randomly
        var margin = Random.Range (0.0, 0.3);
        // setup the rectangle
        camera.rect = Rect (margin, 0, 1 - margin * 2, 1);
    }
}
using UnityEngine;

// Change the width of the viewport each time space key is pressed

public class ExampleClass : MonoBehaviour { private Camera cam;

void Start() { cam = Camera.main; }

void Update() { if (Input.GetKey("space")) { // choose the margin randomly float margin = Random.Range(0.0f, 0.3f); // setup the rectangle cam.rect = new Rect(margin, 0.0f, 1.0f - margin * 2.0f, 1.0f); } } }