Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closescene | The current Scene being processed. |
Implement this function to receive a callback for each Scene during the build.
#pragma strict class MyCustomBuildProcessor implements IProcessScene { int CallbackOrder { return 0; } public function OnProcessScene(scene: UnityEngine.SceneManagement.Scene) { Debug.Log("MyCustomBuildProcessor.OnProcessScene " + scene.name); } }
using UnityEditor; using UnityEditor.Build; class MyCustomBuildProcessor : IProcessScene { public int CallbackOrder { get { return 0; } } public void OnProcessScene(UnityEngine.SceneManagement.Scene scene) { Debug.Log("MyCustomBuildProcessor.OnProcessScene " + scene.name); } }