Request authorization to use the webcam or microphone in the Web Player.
For security reasons we require you to have the user explicitly allow these features in the web player. To do so, you need to call Application.RequestUserAuthorization, which shows a dialog box to the user, and wait for operation to complete before being able to use these features. Use Application.HasUserAuthorization to query the result of the operation.
function Start() { // Request permission to use both webcam and microphone. yield Application.RequestUserAuthorization (UserAuthorization.WebCam | UserAuthorization.Microphone);
if (Application.HasUserAuthorization(UserAuthorization.WebCam | UserAuthorization.Microphone)) { // we got permission. Set up webcam and microphone here. } else { // no permission. Show error here. } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { IEnumerator Start() { yield return Application.RequestUserAuthorization(UserAuthorization.WebCam | UserAuthorization.Microphone); if (Application.HasUserAuthorization(UserAuthorization.WebCam | UserAuthorization.Microphone)) { } else { } } }
Note: The web player is not supported from 5.4.0 onwards.