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Application.GetStreamProgressForLevel

public static float GetStreamProgressForLevel(int levelIndex);

Description

How far has the download progressed? [0...1].

In the webplayer this returns the progress of this level.

See Also: CanStreamedLevelBeLoaded function.

using UnityEngine;
using System.Collections;

public class ExampleScript : MonoBehaviour { public float percentageLoaded = 0; public GUIText progressText;

// Print on a guiText how much has been streamed level at index 1 // When finished streaming, print "Level 1 has been fully streamed!" void Start() { progressText = GetComponent<GUIText>(); }

void Update() { if (Application.GetStreamProgressForLevel(1) == 1) { progressText.text = "Level at index 1 has been fully streamed!"; } else { percentageLoaded = Application.GetStreamProgressForLevel(1) * 100; progressText.text = percentageLoaded.ToString(); } } }

Webplayer support is not part of 5.4.0 and later.


public static float GetStreamProgressForLevel(string levelName);

Description

How far has the download progressed? [0...1].

In the webplayer this returns the progress of this level.

See Also: CanStreamedLevelBeLoaded function.

Webplayer support is not part of 5.4.0 and later.