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CloseCancels quitting the application. This is useful for showing a splash screen at the end of a game.
This function only works in the player. IMPORTANT: This function has no effect on iPhone. Application can not prevent termination under iPhone OS.
// Delays quitting for 2 seconds and // loads the finalsplash level during that time.
var showSplashTimeout : float = 2.0; private var allowQuitting : boolean = false;
function Awake () { // This game object needs to survive multiple levels DontDestroyOnLoad (this.gameObject); }
function OnApplicationQuit () { // If we haven't already load up the final splash screen level if (Application.loadedLevelName.ToLower() != "finalsplash") StartCoroutine("DelayedQuit");
// Don't allow the user to exit until we got permission in if (!allowQuitting) Application.CancelQuit(); }
function DelayedQuit () { Application.LoadLevel("finalsplash");
// Wait for showSplashTimeout yield WaitForSeconds(showSplashTimeout);
// then quit for real allowQuitting = true; Application.Quit(); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float showSplashTimeout = 2.0F; private bool allowQuitting = false; void Awake() { DontDestroyOnLoad(.gameObject); } void OnApplicationQuit() { if (Application.loadedLevelName.ToLower() != "finalsplash") StartCoroutine("DelayedQuit"); if (!allowQuitting) Application.CancelQuit(); } IEnumerator DelayedQuit() { Application.LoadLevel("finalsplash"); yield return new WaitForSeconds(showSplashTimeout); allowQuitting = true; Application.Quit(); } }