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Application.isPlaying

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public static var isPlaying: bool;
public static bool isPlaying;

Description

Returns true when in any kind of player (Read Only).

Returns true in the Unity editor when in play mode.

    if (Application.isPlaying) {
        print("In player or playmode");
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { if (Application.isPlaying) print("In player or playmode"); } }