public function Play(stateName:
string,
layer: int = -1,
normalizedTime: float = float.NegativeInfinity):
void;
public void Play(string stateName,
int layer = -1,
float normalizedTime = float.NegativeInfinity);
public function Play(stateNameHash:
int,
layer: int = -1,
normalizedTime: float = float.NegativeInfinity):
void;
public void Play(int stateNameHash,
int layer = -1,
float normalizedTime = float.NegativeInfinity);