Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseplacementId | Optional placement identifier. If not specified, your default placement specified in UnityAds server-side admin settings will be used. |
bool If the placement is ready.
Returns whether an advertisement is ready to be shown. Placements are configured per game in the UnityAds admin site, where you can also set your default placement.
See Also: Show.
#pragma strict using UnityEngine.Advertisements; public class UnityAdsExample extends MonoBehaviour { public function ShowDefaultAd() { } }
using UnityEngine; #if UNITY_ADS using UnityEngine.Advertisements; #endif
public class UnityAdsExample : MonoBehaviour { public void ShowDefaultAd() { #if UNITY_ADS if (Advertisement.IsReady()) { Advertisement.Show(); } #endif } }