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public function Load(id: string, go: GameObject): VR.WSA.WorldAnchor;
public VR.WSA.WorldAnchor Load(string id, GameObject go);


id The identifier of the WorldAnchor to load.
go The object to attach the WorldAnchor to if found.


WorldAnchor The WorldAnchor loaded by the identifier or null if not found.


Loads a WorldAnchor from disk for given identifier and attaches it to the GameObject. If the GameObject has a WorldAnchor, that WorldAnchor will be updated. If the anchor is not found, null will be returned and the GameObject and any existing WorldAnchor attached to it will not be modified.