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|id||The identifier of the WorldAnchor to load.|
|go||The object to attach the WorldAnchor to if found.|
WorldAnchor The WorldAnchor loaded by the identifier or null if not found.
Loads a WorldAnchor from disk for given identifier and attaches it to the GameObject. If the GameObject has a WorldAnchor, that WorldAnchor will be updated. If the anchor is not found, null will be returned and the GameObject and any existing WorldAnchor attached to it will not be modified.