Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Shader.GetGlobalFloatArray

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function GetGlobalFloatArray(name: string): float[];
public static float[] GetGlobalFloatArray(string name);
public static function GetGlobalFloatArray(nameID: int): float[];
public static float[] GetGlobalFloatArray(int nameID);

Description

Gets a global float array for all shaders previously set using SetGlobalFloatArray.


public static function GetGlobalFloatArray(name: string, values: List<float>): void;
public static void GetGlobalFloatArray(string name, List<float> values);
public static function GetGlobalFloatArray(nameID: int, values: List<float>): void;
public static void GetGlobalFloatArray(int nameID, List<float> values);

Parameters

values The list to hold the returned array.

Description

Fetches a global float array into a list.

The list will be resized to the array size, or cleared if such property doesn't exist. Memory allocation is guaranteed not to happen during the function call.