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Shader.SetGlobalFloatArray

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public static function SetGlobalFloatArray(propertyName: string, values: float[]): void;
public static void SetGlobalFloatArray(string propertyName, float[] values);
public static function SetGlobalFloatArray(nameID: int, values: float[]): void;
public static void SetGlobalFloatArray(int nameID, float[] values);
public static function SetGlobalFloatArray(name: string, values: List<float>): void;
public static void SetGlobalFloatArray(string name, List<float> values);
public static function SetGlobalFloatArray(nameID: int, values: List<float>): void;
public static void SetGlobalFloatArray(int nameID, List<float> values);

Description

Sets a global float array property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalFloat.