path | Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder. |
systemTypeInstance | Type filter for objects returned. |
Loads all assets in a folder or file at path
in a Resources folder.
If path
refers to a folder, all assets in the folder will be returned.
If path
refers to a file, only that asset will be returned.
The path
is relative to any Resources folder inside the Assets folder of your project.
Note: All asset names and paths in Unity use forward slashes. Paths using backslashes will not work.
// Loads all assets in the "Resources/Textures" folder #pragma strict
// Loads all assets in the "Resources/Textures" folder // Then picks a random one from the list. // Note: Random.Range in this case returns [low,high) // range, i.e. the high value is not included in the range.
function Start() { var go: GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube);
var textures: Object[] = Resources.LoadAll("Textures"); var texture: Texture2D = textures[Random.Range(0, textures.Length)];
go.GetComponent.<Renderer>().material.mainTexture = texture; }
// Loads all assets in the "Resources/Textures" folder // Then picks a random one from the list. // Note: Random.Range in this case returns [low,high) // range, i.e. the high value is not included in the range. using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour {
private Object[] textures; private GameObject go;
void Start() { textures = Resources.LoadAll("Textures"); go = GameObject.CreatePrimitive(PrimitiveType.Cube); }
void OnGUI() { if (GUI.Button(new Rect(10, 70, 150, 30), "Change texture")) { // change texture on cube Texture2D texture = (Texture2D)textures[Random.Range(0, textures.Length)]; go.GetComponent<Renderer>().material.mainTexture = texture; }
} }
path | Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder. |
Loads all assets in a folder or file at path
in a Resources folder.
If path
refers to a folder, all assets in the folder will be returned.
If path
refers to a file, only that asset will be returned.
Only objects of type T
will be returned.
The path
is relative to any Resources folder inside the Assets folder of your project.