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Profiler.GetRuntimeMemorySize

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public static function GetRuntimeMemorySize(o: Object): int;
public static int GetRuntimeMemorySize(Object o);

Description

Returns the runtime memory usage of the resource.

This has been implemented for the following resource types: Mesh, Texture, Audio, Animation and Materials Only available in development players and editor.

	// Search for any object of Type Texture
	// if found print its name and memory usaage, else print a message
	// that says that it was not found.
	function Update() {
		#if ENABLE_PROFILER
		var textures = Resources.FindObjectsOfTypeAll(typeof(Texture));
		foreach(Texture t in textures)
			Debug.Log("Texture object " + t.name + " using: " + Profiling.Profiler.GetRuntimeMemorySize(t) + "Bytes");
		#endif
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject respawnPrefab; public GameObject respawn; // Search for any object of Type Texture // if found print its name and memory usaage, else print a message // that says that it was not found. void Update() { #if ENABLE_PROFILER var textures = Resources.FindObjectsOfTypeAll(typeof(Texture)); foreach(Texture t in textures) Debug.Log("Texture object " + t.name + " using: " + Profiling.Profiler.GetRuntimeMemorySize(t) + "Bytes"); #endif } }