Returns the size of the mono heap.
This is the reserved system memory that Mono is using for allocations.
function Update() {
#if ENABLE_PROFILER
Debug.Log("Allocated Mono heap size" + Profiling.Profiler.GetMonoHeapSize() + "Bytes");
#endif
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { }