Legacy Documentation: Version 5.5
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PlayerPrefs.GetString

public static string GetString(string key, string defaultValue = "");

Description

Returns the value corresponding to key in the preference file if it exists.

If it doesn't exist, it will return defaultValue.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { print(PlayerPrefs.GetString("Player Name")); } }