Legacy Documentation: Version 5.5
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkTransport.ConnectEndPoint

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function ConnectEndPoint(hostId: int, endPoint: EndPoint, exceptionConnectionId: int, out error: byte): int;
public static int ConnectEndPoint(int hostId, EndPoint endPoint, int exceptionConnectionId, out byte error);

Parameters

hostId Host id associated with this connection (Retrieved when calling NetworkTransport.AddHost).
error Error (can be casted to NetworkError for more information).
xboxOneEndPoint A valid System.EndPoint.
exceptionConnectionId Set to 0 in the case of a default connection.

Returns

int A unique connection identifier on success (otherwise zero).

Description

Try to establish connection to other peer, where the peer is specified using a C# System.EndPoint.

This is primarily useful on platforms (such as Xbox One) that require passing in special structures representing the remote host (as compared to the usual IP/port combination).

This is also useful for libraries relying on using an IPEndPoint object.